Illustration and Visual Narrative - Task 1: Character Design Exploration

24/9/25-22/10/25 / Week 1-Week 5
Janice Cheah Pei Ern / 0376497
Illustration and Visual Narrative / BDCM / Taylor's University
Task 1

LIST / JUMP LINK

TASK 1 CHARACTERS

LECTURES

Week 1: During Week 1, Mr. Hafiz briefed us through the module information and how Adobe Illustrator skills are more important during the assignments.

Week 2: During Week 2, Mr. Hafiz explained to us about our first task in which we have to design 3 characters using Adobe Illustrator. He showed us how we can design our characters using basic shapes like circle, square and triangle to show each character's personalities despite being in the same species.
Figure 1.0 Different Body Shapes

Before going into Illustrator, Mr. Hafiz introduced us to the Bezier Game where we got to test out the Pen tool and how to control it.

Figure 1.1 & 1.2 Stages from Bezier Game

Afterwards, we attempt to use the pen tool in Illustrator to trace out shapes. The Bezier Game helped a lot.
Figure 1.3 Traced out shapes in Illustrator

Week 3: This week, I learnt how to change the thickness of the lines in Illustrator by following the slides posted by Mr. Hafiz. It really helped me to make my characters more dynamic.
Figure 1.4 Width function to change line thickness

Week 4: I learnt how to use the LivePaint tool to colour my characters easily just by making sure the lines on the characters are either close enough or together. 
Figure 1.5 LivePaint tool location

I also learnt how to use the opacity of layer and overlay to add shadows and highlights to make my characters more interesting.
Figure 1.6 Opacity and Overlay location


INSTRUCTIONS


TASK
Final Characters
                              1st                                           2nd                                          3rd

1st Character
For my first character, I was somewhat inspired by Scuttle, the seagull from The Little Mermaid which has a quirky personality and self-proclaimed expert.
Figure 2.0 Scuttle from The Little Mermaid

I also want my character to have a calm personality as it stays near the seaside. To bring out the quirkiness, I decided to add a beret to my character as characters with beret are usually poets or painters and they are filled with creativity.
Figure 2.1 & 2.2 Seaside view & Beret 

Figure 2.3 Venti from Genshin Impact, he has a beret which showcases his identity as a poet

From the inspiration, I used a round shape for its body before adding details to the shape and turn it into a bird silhouette.
Figure 2.4 From basic shapes to detailed silhouette

Afterwards, I outlined the silhouette. For the colour scheme, I decided to go with colours that relate to the beach as blue and beige colours give off a calm and sophisticated look.

Figure 2.5 Outlined seagull with colour scheme
Figure 2.6 Final version of seagull

2nd Character
For my second character, I thought with doing a Halloween themed character as it is the month of Halloween (when doing this assignment). One of the famous Halloween stories is Frankenstein and I decided to go with that direction.
Figure 2.7 Frankenstein

I also thought of making my character cute instead of scary so I thought of combining Frankenstein and a cat and used Momo from Infinity Nikki as a reference of a cat standing like a human.
Figure 2.8 Momo from Infinity Nikki

Cats are also known as animals who are greedy for snacks so I want my character to hold a snack to show its love for food. I managed to found a picture from Pinterest as a reference. ₍^. .^₎⟆
Figure 2.9 Cat drinking from carton box

From the inspiration, I drafted out the character's silhouette using squares and outlined them afterwards. However, I changed the character's pose and make it more pointy after letting Mr. Hafiz review my work.
Figure 2.10 1st silhouette & 1st outline
Figure 2.11 2nd silhouette

Next, I outlined the 2nd silhouette and transfer it into Illustrator. For the colour scheme, I used pink and green as green will tied back its connection to Frankenstein while pink makes it less scarier, creating a constructed lifeform but with a cute twist.
Figure 2.12 Outline with colour scheme
Figure 2.13 Final version of Frankenstein cat

3rd Character
For my third character, I thought of creating one which has a dark traumatic past. As I have been creating animal characters, I thought of using lab animals as a reference as they went through cruel animal testing experiments.
Figure 2.14 Rabbits as lab animals

I also got inspired to make my character to look like a warrior like Bunnymund from Rise of the Guardians as what it has been through will make it stronger and a survivor for staying alive.
Figure 2.15 Bunnymund from Rise of the Guardians

I also thought of adding a weapon for the character to hold. After what it has been through will also make it has a resourceful trait, using the items around it as a tool. I decided to use a pipe as a weapon which it probably got when trying to escape from the cruel animal testing experiments.
Figure 2.16 Pipe weapon from Half-Life

From the inspiration, I tried to make the head and body look more triangular. However, it's body shape look somewhat similar to my 2nd character and too static so I changed some body proportions and pose to differentiate it from the other character.
Figure 2.17 1st silhouette & 1st outline
Figure 2.18 2nd silhouette

For the colour scheme, I decided to use warm colours with gray to show contrast between the body and the armour, contributing to the warrior and survivor feel. After transferring the outline to Illustrator, I also did some adjustments to the body and ears to make it look more sharp and alert.
Figure 2.19 2nd outline with colour scheme
Figure 2.20 Final version of rabbit warrior

Techniques applied throughout Characters
I applied what I learnt during lectures about shadow and highlights into my characters.
Figure 2.21 & 2.22 Shadows on Character and Properties Panel
For shadows, I use black to colour out the shadows, then select everything to reduce the opacity and multiply it to make it blend with the main character colour.

Figure 2.23, 2.24 & 2.25 Before VS After Overlay & Properties Panel
For highlights, I use white and blue to draw it out then select everything again to reduce the opacity and overlay it to make it blend with the main character colour.

All Final Characters:
Figure 2.21 Final Characters

FEEDBACKS

Week 3
Specific Feedback: Two of the characters have quite similar dominant body shape, different poses can be considered
General Feedback: Creating silhouettes may help to get a better idea, refer to slides posted for further adjustments to the characters

Week 4
General Feedback: Use of pen tool for characters in Illustrator is good

REFLECTIONS

Overall, I have learnt different functions, from the Pen tool to Live Paint tool in Illustrator to create characters. I also learnt about using shapes to show the personality of each character, using poses to make it more interesting. At first, I struggled trying to use the shapes to design characters and it didn't reach my expectations. I managed to do it after reading the slides Mr. Hafiz posted and do research on characters with usage of basic shapes. It was definitely a good struggle.

Comments

Popular Posts